User-Centered Design

This course surveys the theoretical and practical foundations of human-computer interaction and user-centered design, including user research, prototyping, and evaluation.

Instructor: Dipto Das

Term: Fall

Location: Remote (Zoom)

Time: Tuesdays and Thursdays, 12:30–1:45 PM

Course Overview

This course explores the foundations of user-centered design and human-computer interaction. Students will:

  • Understand how human, social, and technical factors shape design
  • Conduct user research and analyze qualitative data
  • Design, prototype, and evaluate interactive systems
  • Engage with critical perspectives on design, power, and ethics
  • Complete a collaborative semester-long design project

Prerequisites

  • No formal prerequisites
  • Interest in design, HCI, or human-centered computing

Textbooks

  • Readings provided throughout the semester (research papers, book chapters)

Grading

  • Participation: 10%
  • Reading Reflections: 40%
  • Course Project: 50%

Schedule

Week Date Topic Materials
1 Introduction to User-Centered Design

Course overview, syllabus, and introduction to design concepts.

2 Foundations of Design

Core principles from classic design literature and everyday interactions.

3 Cognition and Interaction

Understanding human cognition and context in design.

4 Design Paradigms

Participatory, persuasive, and reflective design approaches.

5 User Research Methods I

Interviews, observation, and qualitative research techniques.

6 Prototyping and Ideation

Sketching, storyboarding, and early-stage design.

7 Interface Design Tools

Introduction to prototyping tools (e.g., Figma).

8 Project Checkpoint

Mid-semester review and project progress.

9 Evaluation I

Empirical usability testing and evaluation methods.

10 Evaluation II

Analytical evaluation and persona development.

11 Evaluation Challenges

Bias and limitations in usability evaluation.

12 Power and Politics in Design

Examining the social and political dimensions of design.

13 Critical Perspectives

Reflecting on limitations of design and evaluation approaches.

14 Future of HCI

Emerging interfaces and speculative design.

15 Break / No Class

Thanksgiving break.

16 Project Showcase

Final presentations and discussions.